D2D1_RENDER_TARGET_USAGE enumeration (d2d1.h)
Describes how a render target is remoted and whether it should be GDI-compatible. This enumeration allows a bitwise combination of its member values.
Syntax
typedef enum D2D1_RENDER_TARGET_USAGE {
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_RENDER_TARGET_USAGE_NONE Value: 0x00000000 The render target attempts to use Direct3D command-stream remoting and uses bitmap remoting if stream remoting fails. The render target is not GDI-compatible. |
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING Value: 0x00000001 The render target renders content locally and sends it to the terminal services client as a bitmap. |
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE Value: 0x00000002 The render target can be used efficiently with GDI. |
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |