D2D1_PRESENT_OPTIONS enumeration (d2d1.h)
Describes how a render target behaves when it presents its content. This enumeration allows a bitwise combination of its member values.
Syntax
typedef enum D2D1_PRESENT_OPTIONS {
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_PRESENT_OPTIONS_NONE Value: 0x00000000 The render target waits until the display refreshes to present and discards the frame upon presenting. |
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS Value: 0x00000001 The render target does not discard the frame upon presenting. |
D2D1_PRESENT_OPTIONS_IMMEDIATELY Value: 0x00000002 The render target does not wait until the display refreshes to present. |
D2D1_PRESENT_OPTIONS_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |