WS_MESSAGE_STATE enumeration (webservices.h)
The different states that a message can be in.
Syntax
typedef enum {
WS_MESSAGE_STATE_EMPTY = 1,
WS_MESSAGE_STATE_INITIALIZED = 2,
WS_MESSAGE_STATE_READING = 3,
WS_MESSAGE_STATE_WRITING = 4,
WS_MESSAGE_STATE_DONE = 5
} WS_MESSAGE_STATE;
Constants
WS_MESSAGE_STATE_EMPTY Value: 1 The initial state after a message has been created. In this state, there is no content in the message, and neither the header nor the body can be accessed. |
WS_MESSAGE_STATE_INITIALIZED Value: 2 The message headers have been initialized, and can be accessed, but the body cannot be accessed. This state is used to build up all the headers prior to writing/sending them. |
WS_MESSAGE_STATE_READING Value: 3 The body of the message is being read, for example when a message is received. In this state, the headers can be accessed, and the body can be read (see WsReadBody or WS_MESSAGE_PROPERTY_BODY_READER). |
WS_MESSAGE_STATE_WRITING Value: 4 The body of the message is being written, for example when a message is being sent. In this state, the headers can be accessed, and the body can be written (see WsWriteBody or WS_MESSAGE_PROPERTY_BODY_WRITER). |
WS_MESSAGE_STATE_DONE Value: 5 The message body has been read or written (the end of the body has been read or written). The headers can still be accessed. |
Remarks
A message object transitions through a set of states as it is being received or sent (or read or written).
The following are the state transitions while writing or sending:
The following are the state transitions while reading or receiving:
Note that in the above diagrams, only valid transitions are shown.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps only] |
Minimum supported server | Windows Server 2008 R2 [desktop apps only] |
Header | webservices.h |