D3D_PRIMITIVE enumeration (d3dcommon.h)
Indicates how the pipeline interprets geometry or hull shader input primitives.
Note
For programming with Direct3D 10, this API has a type alias that begins D3D10_
instead of D3D_
. These Direct3D 10 type aliases are defined in d3d10.h
, d3d10misc.h
, and d3d10shader.h
.
Syntax
typedef enum D3D_PRIMITIVE {
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
D3D10_PRIMITIVE_UNDEFINED,
D3D10_PRIMITIVE_POINT,
D3D10_PRIMITIVE_LINE,
D3D10_PRIMITIVE_TRIANGLE,
D3D10_PRIMITIVE_LINE_ADJ,
D3D10_PRIMITIVE_TRIANGLE_ADJ,
D3D11_PRIMITIVE_UNDEFINED,
D3D11_PRIMITIVE_POINT,
D3D11_PRIMITIVE_LINE,
D3D11_PRIMITIVE_TRIANGLE,
D3D11_PRIMITIVE_LINE_ADJ,
D3D11_PRIMITIVE_TRIANGLE_ADJ,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
} ;
Constants
D3D_PRIMITIVE_UNDEFINED Value: 0 |
D3D_PRIMITIVE_POINT Value: 1 |
D3D_PRIMITIVE_LINE Value: 2 |
D3D_PRIMITIVE_TRIANGLE Value: 3 |
D3D_PRIMITIVE_LINE_ADJ Value: 6 |
D3D_PRIMITIVE_TRIANGLE_ADJ Value: 7 |
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH Value: 8 |
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH Value: 9 |
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH Value: 10 |
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH Value: 11 |
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH Value: 12 |
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH Value: 13 |
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH Value: 14 |
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH Value: 15 |
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH Value: 16 |
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH Value: 17 |
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH Value: 18 |
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH Value: 19 |
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH Value: 20 |
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH Value: 21 |
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH Value: 22 |
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH Value: 23 |
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH Value: 24 |
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH Value: 25 |
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH Value: 26 |
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH Value: 27 |
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH Value: 28 |
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH Value: 29 |
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH Value: 30 |
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH Value: 31 |
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH Value: 32 |
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH Value: 33 |
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH Value: 34 |
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH Value: 35 |
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH Value: 36 |
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH Value: 37 |
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH Value: 38 |
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH Value: 39 |
D3D10_PRIMITIVE_UNDEFINED |
D3D10_PRIMITIVE_POINT |
D3D10_PRIMITIVE_LINE |
D3D10_PRIMITIVE_TRIANGLE |
D3D10_PRIMITIVE_LINE_ADJ |
D3D10_PRIMITIVE_TRIANGLE_ADJ |
D3D11_PRIMITIVE_UNDEFINED The shader has not been initialized with an input primitive type. |
D3D11_PRIMITIVE_POINT Interpret the input primitive as a point. |
D3D11_PRIMITIVE_LINE Interpret the input primitive as a line. |
D3D11_PRIMITIVE_TRIANGLE Interpret the input primitive as a triangle. |
D3D11_PRIMITIVE_LINE_ADJ Interpret the input primitive as a line with adjacency data. |
D3D11_PRIMITIVE_TRIANGLE_ADJ Interpret the input primitive as a triangle with adjacency data. |
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH Interpret the input primitive as a control point patch. |
Remarks
The ID3D11ShaderReflection::GetGSInputPrimitive method returns a D3D11_PRIMITIVE-typed value.
The D3D11_PRIMITIVE enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
Requirements
Requirement | Value |
---|---|
Header | d3dcommon.h |