D3D11_TILE_SHAPE structure (d3d11_2.h)
Describes the shape of a tile by specifying its dimensions.
Syntax
typedef struct D3D11_TILE_SHAPE {
UINT WidthInTexels;
UINT HeightInTexels;
UINT DepthInTexels;
} D3D11_TILE_SHAPE;
Members
WidthInTexels
Type: UINT
The width in texels of the tile.
HeightInTexels
Type: UINT
The height in texels of the tile.
DepthInTexels
Type: UINT
The depth in texels of the tile.
Remarks
Texels are equivalent to pixels. For untyped buffer resources, a texel is just a byte. For multisample antialiasing (MSAA) surfaces, the numbers are still in terms of pixels/texels. The values here are independent of the surface dimensions. Even if the surface is smaller than what would fit in a tile, the full tile dimensions are reported here.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Header | d3d11_2.h |