D3D11_MAP_FLAG enumeration (d3d11.h)

Specifies how the CPU should respond when an application calls the ID3D11DeviceContext::Map method on a resource that is being used by the GPU.

Syntax

typedef enum D3D11_MAP_FLAG {
  D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
} ;

Constants

 
D3D11_MAP_FLAG_DO_NOT_WAIT
Value: 0x100000L
Specifies that ID3D11DeviceContext::Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource. For more information about this error code, see DXGI_ERROR.

Remarks

This enumeration is used by ID3D11DeviceContext::Map.

D3D11_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D11_MAP_WRITE_DISCARD or D3D11_MAP_WRITE_NOOVERWRITE.

Requirements

Requirement Value
Header d3d11.h

See also

Resource Enumerations