ID3D10BlendState interface (d3d10.h)
This blend-state interface accesses blending state for a Direct3D 10.0 device for the output-merger stage.
Inheritance
The ID3D10BlendState interface inherits from ID3D10DeviceChild. ID3D10BlendState also has these types of members:
Methods
The ID3D10BlendState interface has these methods.
ID3D10BlendState::GetDesc Get the blend state. (ID3D10BlendState.GetDesc) |
Remarks
Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.
To create a blend-state interface, call ID3D10Device::CreateBlendState. To initialize the blend state, call ID3D10Device::OMSetBlendState.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |