D2D1_VERTEX_RANGE structure (d2d1effectauthor.h)
Defines a range of vertices that are used when rendering less than the full contents of a vertex buffer.
Syntax
typedef struct D2D1_VERTEX_RANGE {
UINT32 startVertex;
UINT32 vertexCount;
} D2D1_VERTEX_RANGE;
Members
startVertex
The first vertex in the range to process.
vertexCount
The number of vertices to use.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |