D2D1_VERTEX_RANGE structure (d2d1effectauthor.h)

Defines a range of vertices that are used when rendering less than the full contents of a vertex buffer.

Syntax

typedef struct D2D1_VERTEX_RANGE {
  UINT32 startVertex;
  UINT32 vertexCount;
} D2D1_VERTEX_RANGE;

Members

startVertex

The first vertex in the range to process.

vertexCount

The number of vertices to use.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h

See also

ID2D1DrawInfo::SetVertexProcessing