D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure (d2d1effectauthor.h)
Describes compute shader support, which is an option on D3D10 feature level.
Syntax
typedef struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
Members
computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
Shader model 4 compute shaders are supported.
Remarks
You can fill this structure by passing a D2D1_ FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure to ID2D1EffectContext::CheckFeatureSupport.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |