D2D1_STROKE_STYLE_PROPERTIES1 structure (d2d1_1.h)
Describes the stroke that outlines a shape.
Syntax
typedef struct D2D1_STROKE_STYLE_PROPERTIES1 {
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
FLOAT miterLimit;
D2D1_DASH_STYLE dashStyle;
FLOAT dashOffset;
D2D1_STROKE_TRANSFORM_TYPE transformType;
} D2D1_STROKE_STYLE_PROPERTIES1;
Members
startCap
Type: D2D1_CAP_STYLE
The cap to use at the start of each open figure.
endCap
Type: D2D1_CAP_STYLE
The cap to use at the end of each open figure.
dashCap
Type: D2D1_CAP_STYLE
The cap to use at the start and end of each dash.
lineJoin
Type: D2D1_LINE_JOIN
The line join to use.
miterLimit
Type: FLOAT
The limit beyond which miters are either clamped or converted to bevels.
dashStyle
Type: D2D1_DASH_STYLE
The type of dash to use.
dashOffset
Type: FLOAT
The location of the first dash, relative to the start of the figure.
transformType
Type: D2D1_STROKE_TRANSFORM_TYPE
The rule that determines what render target properties affect the nib of the stroke.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1_1.h |