KSPROPERTY_CAMERACONTROL_TILT
User-mode clients use the KSPROPERTY_CAMERACONTROL_TILT property to get or set a camera's tilt setting. This property is optional.
Usage Summary Table
Get | Set | Target | Property descriptor type | Property value type |
---|---|---|---|---|
Yes | Yes | Filter or node | KSPROPERTY_CAMERACONTROL_S or KSPROPERTY_CAMERACONTROL_NODE_S | LONG |
The property value (operation data) is a LONG that specifies a camera's tilt setting. This value is expressed in degrees.
Positive values point the imaging plane up. Negative values point the imaging plane down, as shown in the following illustration.
Every video capture minidriver that supports this property must define a range and default value for this property. The range for the device must -180 through +180. The default value must be 0.
Caution
When writing or testing an app, you should be aware that in practice, some drivers define a custom range of tilt values and custom step values that might not be based on typical units. Drivers might implement the tilt control either physically or digitally.
Remarks
The Value member of the KSPROPERTY_CAMERACONTROL_S structure specifies the tilt setting.
For cameras using the Platform DMFT for face-based 3A, the Pan control impacts the output window of the camera. The face coordinates produced by the Platform DMFT will be relative to this modified output window, so the camera is responsible for remapping the ROI coordinates to the camera's full field of view when the current field of view is modified by the Pan control. Depending on where the field of view modification occurs, the coordinate mapping may need to be bidirectional. For example, if the field of view modification is implemented in a component after the Platform DMFT in the driver chain, ROI coordinates provided by the application need to be mapped back to the full field of view before sending down to the camera and ROI coordinates calculated in the Platform DMFT need to be mapped to the modified field of view before being sent to an app requesting them.
Requirements
Header: ksmedia.h (include Ksmedia.h)