Setting Breakpoints
Breakpoints are created with the AddBreakpoint method. This method creates an IDebugBreakpoint object that represents the breakpoint. It also set the breakpoint type (software breakpoint or processor breakpoint). Once a breakpoint has been created, its type cannot be changed.
Breakpoints are deleted with the RemoveBreakpoint method. This also deletes the IDebugBreakpoint object; this object may not be used again.
Note Although IDebugBreakpoint implements the IUnknown interface, the methods IUnknown::AddRef and IUnknown::Release are not used to control the lifetime of the breakpoint. These methods have no effect on the lifetime of the breakpoint. Instead, an IDebugBreakpoint object is deleted after the method RemoveBreakpoint is called.
When the breakpoint is created, it is given a unique breakpoint ID. This identifier will not change. However, after the breakpoint has been deleted, its ID may be used for another breakpoint. For details on how to receive notification of the removal of a breakpoint, see Monitoring Events.
When a breakpoint is created, it is initially disabled; this means that it will not cause the target to stop executing. This breakpoint may be enabled by using the method AddFlags to add the DEBUG_BREAKPOINT_ENABLED flag.
When a breakpoint is first created, it has the memory location 0x00000000 associated with it. The location can be changed by using SetOffset with an address, or by using SetOffsetExpression with a symbolic expression. The breakpoint's location should be changed from its initial value before it is used.