EVT_IDD_CX_MONITOR_ASSIGN_SWAPCHAIN callback function (iddcx.h)
EVT_IDD_CX_MONITOR_ASSIGN_SWAPCHAIN is called by the OS to inform the indirect display driver (IDD) of a mode change for monitors on the adapter.
Syntax
EVT_IDD_CX_MONITOR_ASSIGN_SWAPCHAIN EvtIddCxMonitorAssignSwapchain;
NTSTATUS EvtIddCxMonitorAssignSwapchain(
[in] IDDCX_MONITOR MonitorObject,
[in] const IDARG_IN_SETSWAPCHAIN *pInArgs
)
{...}
Parameters
[in] MonitorObject
An opaque, driver-created IDDCX_MONITOR handle used by the OS to identify the monitor that has been affected by the mode change.
[in] pInArgs
Pointer to an IDARG_IN_SETSWAPCHAIN structure containing information for the driver to use to set the indirect swapchain.
Return value
(NTSTATUS) If the operation is successful, the callback function must return STATUS_SUCCESS, or another status value for which NT_SUCCESS(status) equals TRUE. If an error occurs, the IDD should return STATUS_GRAPHICS_INDIRECT_DISPLAY_ABANDON_SWAPCHAIN if there is a good chance that the error will not occur again. Otherwise, it should return an appropriate NTSTATUS error code. See Remarks.
Remarks
The OS calls EvtIddCxMonitorAssignSwapChain so that the IDD can setup its frame processing mechanism. For example, an IDD might create a new thread to initialize D3D devices and then loop on processing frames (see the ID driver sample).
If EvtIddCxMonitorAssignSwapChain returns success, the IDD then owns the IDARG_IN_SETSWAPCHAIN.hSwapChain object and is responsible for calling WdfObjectDelete to release the swapchain object when it stops processing frames. The swapchain processing can stop processing frames when EvtIddCxMonitorUnassignSwapChain is called or when an error occurs in the frame processing loop after success is returned to EvtIddCxMonitorAssignSwapChain. This applies to both console and remote ID adapters and all IddCx versions.
Starting with Windows 10, version 1903, to reduce user impact (for example, time spent waiting for IddCx to bugcheck the driver), IddCx will immediately bugcheck the driver if EvtIddCxMonitorAssignSwapChain reports an error code other than STATUS_GRAPHICS_INDIRECT_DISPLAY_ABANDON_SWAPCHAIN.
If the driver returns STATUS_GRAPHICS_INDIRECT_DISPLAY_ABANDON_SWAPCHAIN, IddCx will inform the desktop compositor. A new swapchain needs to be created, so the OS will again call EvtIddCxMonitorAssignSwapChain. An ID driver should use this return code only if there is a good chance that the error that just occurred will not occur again. That is, an ID driver should not leave users with an unusable desktop because it returned the error code yet did nothing to ensure the same failure will not occur again. For example, if a driver encounters an error while creating the D3D device on the render adapter it could call IddCxAdapterSetRenderAdapter to change to another adapter (perhaps another GPU or WARP) and then return STATUS_GRAPHICS_INDIRECT_DISPLAY_ABANDON_SWAPCHAIN. The OS will create a new swapchain on the new render adapter and hopefully avoid the error. Although this error code is defined starting with Windows 10 version 1903, an ID driver can return this error code on previous OS releases resulting in no effect.
The resolution of the surfaces in the swapchain will always be the same resolution as the target mode set.
The format of the surfaces will be one of the formats supported by the driver, but the format of each acquired buffer can change between the formats supported from frame to frame. The driver should check the format of each buffer acquired.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Target Platform | Windows |
Header | iddcx.h |
IRQL | requires_same |