DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES structure (dxgiddi.h)
Describes a list of resources to rotate.
Syntax
typedef struct DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES {
[in] DXGI_DDI_HDEVICE hDevice;
[in] const DXGI_DDI_HRESOURCE *pResources;
[in] UINT Resources;
} DXGI_DDI_ARG_ROTATE_RESOURCE_IDENTITIES;
Members
[in] hDevice
A handle to the display device (graphics context) on which the driver rotates resources. The Direct3D runtime passes this handle to the driver in the hDrvDevice member of the D3D10DDIARG_CREATEDEVICE structure when the runtime calls the driver's CreateDevice(D3D10) function to create the display device.
[in] pResources
A pointer to an array of handles to the resources to rotate.
Beginning in Windows 8, the driver must support rotation of stereo back buffers.
[in] Resources
The number of elements in the pResources array.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | dxgiddi.h (include D3d10umddi.h) |