D3DDDICB_WAITFORSYNCHRONIZATIONOBJECTFROMGPU structure (d3dumddi.h)
D3DDDICB_WAITFORSYNCHRONIZATIONOBJECTFROMGPU is used with pfnWaitForSynchronizationObjectFromGpuCb to wait for a monitored fence to reach a certain value.
Syntax
typedef struct D3DDDICB_WAITFORSYNCHRONIZATIONOBJECTFROMGPU {
[in] HANDLE hContext;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
union {
[in] const UINT64 *MonitoredFenceValueArray;
[in] UINT64 FenceValue;
UINT64 Reserved[8];
};
} D3DDDICB_WAITFORSYNCHRONIZATIONOBJECTFROMGPU;
Members
[in] hContext
A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
[in] ObjectHandleArray
An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for.
[in] MonitoredFenceValueArray
An array of 64-bit monitored fence values to wait for, each value corresponding to a synchronization object in ObjectHandleArray.
[in] FenceValue
Fence value to wait for when the input object is of type D3DDDI_FENCE.
Reserved[8]
This member is reserved and should be set to zero.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dumddi.h (include D3dumddi.h) |