D3DDDIARG_PRESENTSURFACE structure (d3dumddi.h)
Describes a surface to display.
Syntax
typedef struct D3DDDIARG_PRESENTSURFACE {
[in] HANDLE hResource;
[in] UINT SubResourceIndex;
} D3DDDIARG_PRESENTSURFACE;
Members
[in] hResource
A handle to the resource that contains the surface. hResource can be NULL if the user-mode display driver should perform a color-fill operation to the screen.
[in] SubResourceIndex
The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource or surface to display.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1,WDDM 1.3 and later |
Minimum supported server | Windows Server 2012 R2 |
Header | d3dumddi.h (include D3d10umddi.h) |