D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure (d3dumddi.h)
The D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT structure describes the parameters that are required to set up signaling in a call to the pfnSignalSynchronizationObjectCb function.
Syntax
typedef struct _D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT {
[in] HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
[in] D3DDDICB_SIGNALFLAGS Flags;
} D3DDDICB_SIGNALSYNCHRONIZATIONOBJECT;
Members
[in] hContext
A handle to a Direct3D context that signals the synchronization events in the array that the ObjectHandleArray member specifies.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array.
[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED]
An array of handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.
[in] Flags
A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |