D3DDDICB_RECLAIMALLOCATIONS3 structure (d3dumddi.h)
D3DDDICB_RECLAIMALLOCATIONS3 is used with pfnReclaimAllocations3Cb to describe video memory resources, previously offered for reuse by the driver, that are to be reclaimed.
Syntax
typedef struct _D3DDDICB_RECLAIMALLOCATIONS3 {
D3DKMT_HANDLE PagingQueue;
UINT NumAllocations;
const HANDLE *pResources;
const D3DKMT_HANDLE *HandleList;
D3DDDI_RECLAIM_RESULT *pResults;
UINT64 PagingFenceValue;
} D3DDDICB_RECLAIMALLOCATIONS3;
Members
PagingQueue
The paging queue, supplied by the user-mode driver, to page in the allocation list.
NumAllocations
The number of allocations in HandleList.
pResources
An array of Direct3D runtime resource handles.
HandleList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations.
pResults
Required array of values specifying whether the surface is valid, discarded, or list commitment.
PagingFenceValue
The paging fence to synchronize against before submitting work to the GPU, which references any of the resources or allocations in the provided arrays.
Requirements
Requirement | Value |
---|---|
Header | d3dumddi.h |