D3DDDICB_RECLAIMALLOCATIONS structure (d3dumddi.h)
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the pfnReclaimAllocationsCb function.
Syntax
typedef struct _D3DDDICB_RECLAIMALLOCATIONS {
[in] const HANDLE *pResources;
[in] const D3DKMT_HANDLE *HandleList;
[out] BOOL *pDiscarded;
[in] UINT NumAllocations;
} D3DDDICB_RECLAIMALLOCATIONS;
Members
[in] pResources
A pointer to an array of handles to the resources that are to be reclaimed.
If pResources is not NULL, the HandleList member must be NULL.
[in] HandleList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations that are to be reclaimed.
If HandleList is not NULL, the pResources member must be NULL.
[out] pDiscarded
An array of Boolean values that specify whether each resource or allocation was discarded.
Each Boolean value in this array corresponds to a resource at the same index location in the arrays pointed to by pResources or HandleList.
The DirectX graphics kernel subsystem sets each Boolean value to TRUE if the corresponding resource was discarded, or to FALSE if not.
The value of pDiscarded can be NULL. If the driver sets it to NULL, the content of the resource or allocation can be assumed to be lost. If the driver does not need the content of the resource or allocation, setting pDiscarded to NULL might improve performance.
[in] NumAllocations
The number of items in the pResources, HandleList, or pDiscarded members, whichever is not NULL.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dumddi.h (include D3dumddi.h) |