D3DDDICB_OFFERALLOCATIONS structure (d3dumddi.h)
Defines the video memory allocations that the driver offers for reuse. Used with the pfnOfferAllocationsCb function.
Syntax
typedef struct _D3DDDICB_OFFERALLOCATIONS {
[in] const HANDLE *pResources;
[in] const D3DKMT_HANDLE *HandleList;
[in] UINT NumAllocations;
[in] D3DDDI_OFFER_PRIORITY Priority;
} D3DDDICB_OFFERALLOCATIONS;
Members
[in] pResources
An array of Direct3D runtime handles to resources to offer.
If the user-mode driver uses the array specified by HandleList to offer a list of allocations, it must set pResources to NULL. Conversely, if the driver uses the array specified by pResources to offer a list of resources, it must set HandleList to NULL.
[in] HandleList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to allocations to offer.
If resources were created with the D3D10_DDI_BIND_PRESENT flag value set in pCreateResource->BindFlags, offer the resources by their allocation handles, not by their resource handles.
[in] NumAllocations
The number of items in the pResources or HandleList members, whichever is not NULL.
[in] Priority
The priority, of type D3DDDI_OFFER_PRIORITY, with which to offer the allocations for reuse.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dumddi.h (include D3dumddi.h) |