D3DDDIBOX structure (d3dumddi.h)
Describes the bounds of a volume texture.
Syntax
typedef struct _D3DDDIBOX {
[in] UINT Left;
[in] UINT Top;
[in] UINT Right;
[in] UINT Bottom;
UINT Front;
[in] UINT Back;
} D3DDDIBOX;
Members
[in] Left
The position of the left side of the box on the x-axis.
[in] Top
The position of the top of the box on the y-axis.
[in] Right
The position of the right side of the box on the x-axis.
[in] Bottom
The position of the bottom of the box on the y-axis.
Front
[in] The position of the front of the box on the z-axis.
[in] Back
The position of the back of the box on the z-axis.
Remarks
The height of the volume equals the value in the Bottom member minus the value in the Top member (that is, height = bottom – top).
The width of the volume equals the value in the Right member minus the value in the Left member (that is, width = right – left).
The depth of the volume equals the value in the Back member minus the value in the Front member (that is, depth = back – front).
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dumddi.h (include D3dumddi.h) |