D3DDDIARG_VOLUMEBLT structure (d3dumddi.h)
The D3DDDIARG_VOLUMEBLT structure describes parameters for a volume bit-block transfer (bitblt) operation.
Syntax
typedef struct _D3DDDIARG_VOLUMEBLT {
[in] HANDLE hDstResource;
[in] HANDLE hSrcResource;
[in] UINT DstX;
[in] UINT DstY;
[in] UINT DstZ;
[in] D3DDDIBOX SrcBox;
} D3DDDIARG_VOLUMEBLT;
Members
[in] hDstResource
A handle to the destination surface.
[in] hSrcResource
A handle to the source surface.
[in] DstX
The width, in screen coordinates, of the destination volume in which the source volume is copied.
[in] DstY
The height, in screen coordinates, of the destination volume in which the source volume is copied.
[in] DstZ
The depth, in screen coordinates, of the destination volume in which the source volume is copied.
[in] SrcBox
A D3DDDIBOX structure that describes the source volume texture to copy to the destination.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |