D3DDDIARG_SETRENDERTARGET structure (d3dumddi.h)

The D3DDDIARG_SETRENDERTARGET structure describes the render target surface.

Syntax

typedef struct _D3DDDIARG_SETRENDERTARGET {
  [in] UINT   RenderTargetIndex;
  [in] HANDLE hRenderTarget;
  [in] UINT   SubResourceIndex;
} D3DDDIARG_SETRENDERTARGET;

Members

[in] RenderTargetIndex

An index into the group of render target surfaces.

[in] hRenderTarget

A handle to the render target surface or the group of render target surfaces.

[in] SubResourceIndex

An index into the resource for the render target.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

SetRenderTarget