D3DDDIARG_SETDECODERENDERTARGET structure (d3dumddi.h)
The D3DDDIARG_SETDECODERENDERTARGET structure describes the decode render target surface.
Syntax
typedef struct _D3DDDIARG_SETDECODERENDERTARGET {
[in] HANDLE hDecode;
[in] HANDLE hRenderTarget;
[in] UINT SubResourceIndex;
} D3DDDIARG_SETDECODERENDERTARGET;
Members
[in] hDecode
A handle to the Microsoft DirectX Video Acceleration (DirectX VA) decode device. The user-mode display driver returns this handle in a call to its CreateDecodeDevice function.
[in] hRenderTarget
A handle to the decode render target surface.
[in] SubResourceIndex
An index into the resource for the decode render target surface.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |