D3DDDIARG_RENAME structure (d3dumddi.h)
The D3DDDIARG_RENAME structure describes a resource or a surface within the resource to rename with a new allocation.
Syntax
typedef struct _D3DDDIARG_RENAME {
[in] HANDLE hResource;
[in] UINT SubResourceIndex;
[in] HANDLE hCookie;
D3DGPU_VIRTUAL_ADDRESS GpuVirtualAddress;
} D3DDDIARG_RENAME;
Members
[in] hResource
A handle to the resource to be renamed.
[in] SubResourceIndex
The zero-based index into the resource that hResource specifies. This index indicates the subresource or surface to be renamed.
[in] hCookie
A handle that represents the renamed surface instance that the LockAsync function previously returned.
GpuVirtualAddress
This member is reserved and should be set to zero.
This member is available beginning with Windows 7.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |