D3DDDIARG_QUERYRESOURCERESIDENCY structure (d3dumddi.h)
The D3DDDIARG_QUERYRESOURCERESIDENCY structure describes a list of resources on which residency is verified through the QueryResourceResidency function.
Syntax
typedef struct _D3DDDIARG_QUERYRESOURCERESIDENCY {
[in] const HANDLE *pHandleList;
[in] UINT NumResources;
} D3DDDIARG_QUERYRESOURCERESIDENCY;
Members
[in] pHandleList
An array of handles to resources whose residency is queried. pHandleList cannot be NULL. A resource can be an object, which is derived from the IDirect3DResource9 interface for a texture, volume texture, cube texture, vertex buffer, index buffer, or surface. For more information about IDirect3DResource9, see the DirectX SDK documentation.
[in] NumResources
The number of resources in the array in the pHandleList member. The range is from 1 through 0xFFFFF.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |