D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE structure (d3dumddi.h)
The D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE structure describes the stream state of the video processor to change and the data that is used to change the state.
Syntax
typedef struct _D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE {
[in] HANDLE hVideoProcessor;
[in] UINT StreamNumber;
[in] DXVAHDDDI_STREAM_STATE State;
[in] UINT DataSize;
[in] const VOID *pData;
} D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE;
Members
[in] hVideoProcessor
A handle to the video processor whose stream state is changed.
[in] StreamNumber
A zero-based stream index number. This number must be less than the number that the driver set in the MaxStreamStates member of the DXVAHDDDI_VPDEVCAPS structure.
[in] State
A DXVAHDDDI_STREAM_STATE-typed value that indicates the stream state to modify.
[in] DataSize
The size, in bytes, of the data that is used to change the stream state.
[in] pData
A pointer to the data that is used to change the stream state. For more information about the types of data that pData can point to, see the values of the DXVAHDDDI_STREAM_STATE enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE is supported beginning with the Windows 7 operating system. |
Header | d3dumddi.h (include D3dumddi.h) |