D3DDDI_COLORFILLFLAGS structure (d3dumddi.h)
The D3DDDI_COLORFILLFLAGS structure describes how to color-fill a rectangle on a surface.
Syntax
typedef struct _D3DDDI_COLORFILLFLAGS {
union {
struct {
UINT PresentToDwm : 1;
UINT Reserved : 31;
};
UINT Value;
};
} D3DDDI_COLORFILLFLAGS;
Members
PresentToDwm
A UINT value that specifies whether the Microsoft Direct3D runtime begins and ends a desktop window manager (DWM) present operation during the color-fill operation.
Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).
Reserved
This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 31 bits (0xFFFFFFFE) of the 32-bit Value member to zeros.
Value
A member in the union that is contained in D3DDDI_COLORFILLFLAGS that can hold one 32-bit value that identifies how to color-fill a rectangle on a surface.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |