PFND3DDDI_UPDATESUBRESOURCEUP callback function (d3dumddi.h)
Called by the Microsoft Direct3D runtime to update a destination subresource region from a source system-memory region. Must be implemented by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Syntax
PFND3DDDI_UPDATESUBRESOURCEUP Pfnd3dddiUpdatesubresourceup;
HRESULT Pfnd3dddiUpdatesubresourceup(
HANDLE hDevice,
const D3DDDIARG_UPDATESUBRESOURCEUP *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pCounterInfo [in]
A pointer to a D3DDDIARG_UPDATESUBRESOURCEUP structure that describes how to update a destination subresource region from a source system-memory region.
Return value
If this routine succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 |
Minimum supported server | Windows Server 2012 R2 |
Target Platform | Desktop |
Header | d3dumddi.h (include D3d10umddi.h) |