PFND3DDDI_UPDATESUBRESOURCEUP callback function (d3dumddi.h)

Called by the Microsoft Direct3D runtime to update a destination subresource region from a source system-memory region. Must be implemented by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.

Syntax

PFND3DDDI_UPDATESUBRESOURCEUP Pfnd3dddiUpdatesubresourceup;

HRESULT Pfnd3dddiUpdatesubresourceup(
  HANDLE hDevice,
  const D3DDDIARG_UPDATESUBRESOURCEUP *unnamedParam2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

unnamedParam2

pCounterInfo [in]

A pointer to a D3DDDIARG_UPDATESUBRESOURCEUP structure that describes how to update a destination subresource region from a source system-memory region.

Return value

If this routine succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 8.1
Minimum supported server Windows Server 2012 R2
Target Platform Desktop
Header d3dumddi.h (include D3d10umddi.h)

See also

D3DDDIARG_UPDATESUBRESOURCEUP