PFND3DDDI_SETVERTEXSHADERCONST callback function (d3dumddi.h)

The SetVertexShaderConst function sets one or more vertex shader constant registers with floating-point values.

Syntax

PFND3DDDI_SETVERTEXSHADERCONST Pfnd3dddiSetvertexshaderconst;

HRESULT Pfnd3dddiSetvertexshaderconst(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETVERTEXSHADERCONST *unnamedParam2,
       const VOID *unnamedParam3
)
{...}

Parameters

[in] hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

unnamedParam3

pRegisters [in]

A pointer to a buffer that contains the floating-point values to copy.

Return value

SetVertexShaderConst returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with floating-point values.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETVERTEXSHADERCONST

D3DDDI_DEVICEFUNCS