PFND3DDDI_SETSCISSORRECT callback function (d3dumddi.h)
The SetScissorRect function marks a portion of a render target that rendering is confined to.
Syntax
PFND3DDDI_SETSCISSORRECT Pfnd3dddiSetscissorrect;
HRESULT Pfnd3dddiSetscissorrect(
HANDLE hDevice,
const RECT *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pRect [in]
A pointer to a RECT structure that specifies the 2-D portion of the render target to confine rendering to.
Return value
SetScissorRect returns S_OK or an appropriate error result if the 2-D resource is not successfully marked.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |