PFND3DDDI_SETPIXELSHADER callback function (d3dumddi.h)
The SetPixelShader function sets a pixel shader to be used in all drawing operations.
Syntax
PFND3DDDI_SETPIXELSHADER Pfnd3dddiSetpixelshader;
HRESULT Pfnd3dddiSetpixelshader(
HANDLE hDevice,
HANDLE unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
hShaderHandle [in]
A handle to the pixel shader code object.
Return value
SetPixelShader returns S_OK or an appropriate error result if the pixel shader is not successfully set.
Remarks
All subsequent drawing operations use the given shader until another is selected.
For user-mode display drivers that support pixel shaders before version 2.0, the Microsoft Direct3D runtime passes 0 in the hShaderHandle parameter to indicate a fixed-function pipeline. For user-mode display drivers that support pixel shader version 2.0 or later, the runtime converts Direct3D fixed-function pixel state to pixel shader version 2.0. For more information about fixed-function state, see Converting the Direct3D Fixed-Function State.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |