PFND3DDDI_DELETEVERTEXSHADERDECL callback function (d3dumddi.h)
The DeleteVertexShaderDecl function cleans up driver-side resources that are associated with the vertex shader declaration.
Syntax
PFND3DDDI_DELETEVERTEXSHADERDECL Pfnd3dddiDeletevertexshaderdecl;
HRESULT Pfnd3dddiDeletevertexshaderdecl(
HANDLE hDevice,
HANDLE unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
hShaderHandle [in]
A handle to the vertex shader declaration object.
Return value
DeleteVertexShaderDecl returns S_OK or an appropriate error result if the vertex shader declaration object is not successfully cleaned up.
Remarks
The DeleteVertexShaderDecl function notifies the driver about the deletion of the vertex shader declaration object that the CreateVertexShaderDecl function created. The driver can then clean up any driver-side resources that are associated with the vertex shader declaration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |