D3DDDICB_LOCK2FLAGS structure (d3dukmdt.h)
D3DDDICB_LOCK2FLAGS is used by the Lock2 kernel function to determine how an allocation is locked.
Unlike Lock, which supported numerous flags, Lock2 has none. The Lock2 arguments allow flags to be specified using this structure, but currently it only has a reserved field to allow for capabilities to added in the future.
Syntax
typedef struct _D3DDDICB_LOCK2FLAGS {
union {
struct {
UINT Reserved : 32;
};
UINT Value;
};
} D3DDDICB_LOCK2FLAGS;
Members
Reserved
This member is reserved and must be zero.
Value
This member must be zero.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dukmdt.h (include D3dumddi.h, D3dkmddi.h) |