D3DDDI_SURFACEINFO structure (d3dukmdt.h)
The D3DDDI_SURFACEINFO structure describes a resource type, such as a surface.
Syntax
typedef struct _D3DDDI_SURFACEINFO {
[in] UINT Width;
[in] UINT Height;
[in] UINT Depth;
[in] const VOID *pSysMem;
[in] UINT SysMemPitch;
[in] UINT SysMemSlicePitch;
} D3DDDI_SURFACEINFO;
Members
[in] Width
The width, in pixels, of the surface or volume or the length, in pixels, of the linear resource.
[in] Height
The height, in pixels, of the surface or volume.
[in] Depth
The depth, in pixels, of the volume.
[in] pSysMem
A pointer to a buffer that contains the contents of the resource if the resource exists in system memory and NULL if the resource exists in video memory.
Note that this member is valid only if the Pool member of the D3DDDIARG_CREATERESOURCE structure for creating the resource is set to the D3DDDIPOOL_SYSTEMMEM value.
[in] SysMemPitch
The pitch, in bytes, of the surface--that is, the distance, in bytes, to the start of the next line.
[in] SysMemSlicePitch
The slice, in bytes, of the volume.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dukmdt.h (include D3dumddi.h, D3dkmddi.h) |