D3DDDIFORMAT enumeration (d3dukmdt.h)
The D3DDDIFORMAT enumeration type contains values that identify surface formats.
Syntax
typedef enum _D3DDDIFORMAT {
D3DDDIFMT_UNKNOWN,
D3DDDIFMT_R8G8B8,
D3DDDIFMT_A8R8G8B8,
D3DDDIFMT_X8R8G8B8,
D3DDDIFMT_R5G6B5,
D3DDDIFMT_X1R5G5B5,
D3DDDIFMT_A1R5G5B5,
D3DDDIFMT_A4R4G4B4,
D3DDDIFMT_R3G3B2,
D3DDDIFMT_A8,
D3DDDIFMT_A8R3G3B2,
D3DDDIFMT_X4R4G4B4,
D3DDDIFMT_A2B10G10R10,
D3DDDIFMT_A8B8G8R8,
D3DDDIFMT_X8B8G8R8,
D3DDDIFMT_G16R16,
D3DDDIFMT_A2R10G10B10,
D3DDDIFMT_A16B16G16R16,
D3DDDIFMT_A8P8,
D3DDDIFMT_P8,
D3DDDIFMT_L8,
D3DDDIFMT_A8L8,
D3DDDIFMT_A4L4,
D3DDDIFMT_V8U8,
D3DDDIFMT_L6V5U5,
D3DDDIFMT_X8L8V8U8,
D3DDDIFMT_Q8W8V8U8,
D3DDDIFMT_V16U16,
D3DDDIFMT_W11V11U10,
D3DDDIFMT_A2W10V10U10,
D3DDDIFMT_UYVY,
D3DDDIFMT_R8G8_B8G8,
D3DDDIFMT_YUY2,
D3DDDIFMT_G8R8_G8B8,
D3DDDIFMT_DXT1,
D3DDDIFMT_DXT2,
D3DDDIFMT_DXT3,
D3DDDIFMT_DXT4,
D3DDDIFMT_DXT5,
D3DDDIFMT_D16_LOCKABLE,
D3DDDIFMT_D32,
D3DDDIFMT_D15S1,
D3DDDIFMT_D24S8,
D3DDDIFMT_D24X8,
D3DDDIFMT_D24X4S4,
D3DDDIFMT_D16,
D3DDDIFMT_D32F_LOCKABLE,
D3DDDIFMT_D24FS8,
D3DDDIFMT_D32_LOCKABLE,
D3DDDIFMT_S8_LOCKABLE,
D3DDDIFMT_S1D15,
D3DDDIFMT_S8D24,
D3DDDIFMT_X8D24,
D3DDDIFMT_X4S4D24,
D3DDDIFMT_L16,
D3DDDIFMT_G8R8,
D3DDDIFMT_R8,
D3DDDIFMT_VERTEXDATA,
D3DDDIFMT_INDEX16,
D3DDDIFMT_INDEX32,
D3DDDIFMT_Q16W16V16U16,
D3DDDIFMT_MULTI2_ARGB8,
D3DDDIFMT_R16F,
D3DDDIFMT_G16R16F,
D3DDDIFMT_A16B16G16R16F,
D3DDDIFMT_R32F,
D3DDDIFMT_G32R32F,
D3DDDIFMT_A32B32G32R32F,
D3DDDIFMT_CxV8U8,
D3DDDIFMT_A1,
D3DDDIFMT_A2B10G10R10_XR_BIAS,
D3DDDIFMT_DXVACOMPBUFFER_BASE,
D3DDDIFMT_PICTUREPARAMSDATA,
D3DDDIFMT_MACROBLOCKDATA,
D3DDDIFMT_RESIDUALDIFFERENCEDATA,
D3DDDIFMT_DEBLOCKINGDATA,
D3DDDIFMT_INVERSEQUANTIZATIONDATA,
D3DDDIFMT_SLICECONTROLDATA,
D3DDDIFMT_BITSTREAMDATA,
D3DDDIFMT_MOTIONVECTORBUFFER,
D3DDDIFMT_FILMGRAINBUFFER,
D3DDDIFMT_DXVA_RESERVED9,
D3DDDIFMT_DXVA_RESERVED10,
D3DDDIFMT_DXVA_RESERVED11,
D3DDDIFMT_DXVA_RESERVED12,
D3DDDIFMT_DXVA_RESERVED13,
D3DDDIFMT_DXVA_RESERVED14,
D3DDDIFMT_DXVA_RESERVED15,
D3DDDIFMT_DXVA_RESERVED16,
D3DDDIFMT_DXVA_RESERVED17,
D3DDDIFMT_DXVA_RESERVED18,
D3DDDIFMT_DXVA_RESERVED19,
D3DDDIFMT_DXVA_RESERVED20,
D3DDDIFMT_DXVA_RESERVED21,
D3DDDIFMT_DXVA_RESERVED22,
D3DDDIFMT_DXVA_RESERVED23,
D3DDDIFMT_DXVA_RESERVED24,
D3DDDIFMT_DXVA_RESERVED25,
D3DDDIFMT_DXVA_RESERVED26,
D3DDDIFMT_DXVA_RESERVED27,
D3DDDIFMT_DXVA_RESERVED28,
D3DDDIFMT_DXVA_RESERVED29,
D3DDDIFMT_DXVA_RESERVED30,
D3DDDIFMT_DXVA_RESERVED31,
D3DDDIFMT_DXVACOMPBUFFER_MAX,
D3DDDIFMT_BINARYBUFFER,
D3DDDIFMT_FORCE_UINT
} D3DDDIFORMAT;
Constants
D3DDDIFMT_UNKNOWN An unknown format. |
D3DDDIFMT_R8G8B8 24-bit RGB unsigned pixel format with 8 bits for each channel. |
D3DDDIFMT_A8R8G8B8 32-bit ARGB unsigned pixel format with alpha that uses 8 bits for each channel. |
D3DDDIFMT_X8R8G8B8 32-bit RGB unsigned pixel format, where 8 bits are reserved for each color. |
D3DDDIFMT_R5G6B5 16-bit RGB unsigned pixel format with 5 bits for red, 6 bits for green, and 5 bits for blue. |
D3DDDIFMT_X1R5G5B5 16-bit unsigned pixel format where 5 bits are reserved for each color. |
D3DDDIFMT_A1R5G5B5 16-bit unsigned pixel format where 5 bits are reserved for each color and 1 bit is reserved for alpha. |
D3DDDIFMT_A4R4G4B4 16-bit ARGB unsigned pixel format with 4 bits for each channel. |
D3DDDIFMT_R3G3B2 8-bit RGB unsigned texture format that uses 3 bits for red, 3 bits for green, and 2 bits for blue. |
D3DDDIFMT_A8 8-bit alpha only. |
D3DDDIFMT_A8R3G3B2 16-bit ARGB unsigned texture format that uses 8 bits for alpha, 3 bits each for red and green, and 2 bits for blue. |
D3DDDIFMT_X4R4G4B4 16-bit RGB unsigned pixel format that uses 4 bits for each color. |
D3DDDIFMT_A2B10G10R10 32-bit unsigned pixel format that uses 10 bits for each color and 2 bits for alpha. |
D3DDDIFMT_A8B8G8R8 32-bit ARGB unsigned pixel format with alpha that uses 8 bits for each channel. |
D3DDDIFMT_X8B8G8R8 32-bit RGB unsigned pixel format, where 8 bits are reserved for each color. |
D3DDDIFMT_G16R16 32-bit unsigned pixel format that uses 16 bits each for green and red. |
D3DDDIFMT_A2R10G10B10 32-bit unsigned pixel format that uses 10 bits for each color and 2 bits for alpha. |
D3DDDIFMT_A16B16G16R16 64-bit unsigned pixel format that uses 16 bits for each component. |
D3DDDIFMT_A8P8 8-bit color indexed with 8 bits of alpha. |
D3DDDIFMT_P8 8-bit color indexed. |
D3DDDIFMT_L8 8-bit luminance only. |
D3DDDIFMT_A8L8 16-bit format that uses 8 bits each for alpha and luminance. |
D3DDDIFMT_A4L4 8-bit format that uses 4 bits each for alpha and luminance. |
D3DDDIFMT_V8U8 16-bit signed bump-map format that uses 8 bits each for u and v data. |
D3DDDIFMT_L6V5U5 16-bit mixed signed and unsigned bump-map format with luminance that uses 6 bits for luminance and 5 bits each for v and u data. |
D3DDDIFMT_X8L8V8U8 32-bit mixed signed and unsigned bump-map format with luminance that uses 8 bits for each channel. |
D3DDDIFMT_Q8W8V8U8 32-bit signed bump-map format that uses 8 bits for each channel. |
D3DDDIFMT_V16U16 32-bit signed bump-map format using 16 bits each for u and v data. |
D3DDDIFMT_W11V11U10 32-bit signed bump-map format that uses 11 bits each for w and v and 10 bits for u. |
D3DDDIFMT_A2W10V10U10 32-bit mixed signed and unsigned bump-map format that uses 2 bits for alpha and 10 bits each for w, v, and u. |
D3DDDIFMT_UYVY UYVY FOURCC format (MAKEFOURCC('U', 'Y', 'V', 'Y')). |
D3DDDIFMT_R8G8_B8G8 RGBG FOURCC format (MAKEFOURCC('R', 'G', 'B', 'G')). A 16-bit packed RGB format that is analogous to UYVY (U0Y0, V0Y1, U2Y2, and so on). RGBG FOURCC format requires a pixel pair to represent the color value. The first pixel in the pair contains 8 bits of green (in the low 8 bits) and 8 bits of red (in the high 8 bits). The second pixel contains 8 bits of green (in the low 8 bits) and 8 bits of blue (in the high 8 bits). The two pixels share the red and blue components, and each has a unique green component (R0G0, B0G1, R2G2, and so on). The texture sampler does not normalize the colors when looking up into a pixel shader; they remain in the range from 0.0f through 255.0f. This situation occurs for all programmable pixel shader models. For the fixed function pixel shader, the hardware should normalize to the range from 0.f through 1.f and treat it as the YUY2 texture. Hardware that exposes this format must have the PixelShader1xMaxValue member of the D3DCAPS9 structure set to a value that is capable of handling that range (0.f through 1.f). |
D3DDDIFMT_YUY2 YUY2 FOURCC format (MAKEFOURCC('Y', 'U', 'Y', '2')). |
D3DDDIFMT_G8R8_G8B8 GRGB FOURCC format (MAKEFOURCC('G', 'R', 'G', 'B')). A 16-bit packed RGB format that is analogous to YUY2 (Y0U0, Y1V0, Y2U2, and so on). GRGB FOURCC format requires a pixel pair to represent the color value. The first pixel in the pair contains 8 bits of green (in the high 8 bits) and 8 bits of red (in the low 8 bits). The second pixel contains 8 bits of green (in the high 8 bits) and 8 bits of blue (in the low 8 bits). The two pixels share the red and blue components, and each has a unique green component (G0R0, G1B0, G2R2, and so on). The texture sampler does not normalize the colors when looking up into a pixel shader; they remain in the range from 0.0f through 255.0f. This situation occurs for all programmable pixel shader models. For the fixed function pixel shader, the hardware should normalize to the range from 0.f through 1.f and treat it as the YUY2 texture. Hardware that exposes this format must have the PixelShader1xMaxValue member of D3DCAPS9 set to a value that is capable of handling that range (0.f through 1.f). |
D3DDDIFMT_DXT1 DXT1 FOURCC compression texture format (MAKEFOURCC('D', 'X', 'T', '1')). |
D3DDDIFMT_DXT2 DXT2 FOURCC compression texture format (MAKEFOURCC('D', 'X', 'T', '2')). |
D3DDDIFMT_DXT3 DXT3 FOURCC compression texture format (MAKEFOURCC('D', 'X', 'T', '3')). |
D3DDDIFMT_DXT4 DXT4 FOURCC compression texture format (MAKEFOURCC('D', 'X', 'T', '4')). |
D3DDDIFMT_DXT5 DXT5 FOURCC compression texture format (MAKEFOURCC('D', 'X', 'T', '5')). |
D3DDDIFMT_D16_LOCKABLE 16-bit z-buffer bit depth. |
D3DDDIFMT_D32 32-bit z-buffer bit depth. |
D3DDDIFMT_D15S1 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel. |
D3DDDIFMT_D24S8 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 8 bits for the stencil channel. |
D3DDDIFMT_D24X8 32-bit z-buffer bit depth that uses 24 bits for the depth channel. |
D3DDDIFMT_D24X4S4 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel. |
D3DDDIFMT_D16 16-bit z-buffer bit depth. |
D3DDDIFMT_D32F_LOCKABLE A lockable buffer format where the depth value is represented as a standard IEEE floating-point number. |
D3DDDIFMT_D24FS8 A non-lockable buffer format that contains 24 bits of depth (in a 24-bit floating point format: - 20e4) and 8 bits of stencil. |
D3DDDIFMT_D32_LOCKABLE A lockable buffer format that uses 32 bits for the depth channel. |
D3DDDIFMT_S8_LOCKABLE A lockable buffer format that uses 8 bits for the stencil channel. |
D3DDDIFMT_S1D15 16-bit z-buffer bit depth where 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel. |
D3DDDIFMT_S8D24 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 8 bits for the stencil channel. |
D3DDDIFMT_X8D24 32-bit z-buffer bit depth that uses 24 bits for the depth channel. |
D3DDDIFMT_X4S4D24 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel. |
D3DDDIFMT_L16 16-bit luminance only. |
D3DDDIFMT_G8R8 A two-component, 16-bit unsigned-normalized-integer format that supports 8 bits for the red channel and 8 bits for the green channel. Equivalent to DXGI_FORMAT_R8G8_UNORM from the DXGI_FORMAT enumeration. |
D3DDDIFMT_R8 A single-component, 8-bit unsigned-normalized-integer format that supports 8 bits for the red channel. Equivalent to DXGI_FORMAT_R8_UNORM from the DXGI_FORMAT enumeration. |
D3DDDIFMT_VERTEXDATA A vertex buffer surface. |
D3DDDIFMT_INDEX16 16-bit index buffer bit depth. |
D3DDDIFMT_INDEX32 32-bit index buffer bit depth. |
D3DDDIFMT_Q16W16V16U16 64-bit signed bump-map format that uses 16 bits for each channel. |
D3DDDIFMT_MULTI2_ARGB8 MultiElement FOURCC noncompressed texture (MAKEFOURCC('M','E','T','1')). |
D3DDDIFMT_R16F 16-bit s10e5 floating-point surface format that uses 16 bits for the red channel. |
D3DDDIFMT_G16R16F 32-bit s10e5 floating-point surface format that uses 16 bits for the red channel and 16 bits for the green channel. |
D3DDDIFMT_A16B16G16R16F 64-bit s10e5 floating-point surface format that uses 16 bits for each channel (alpha, blue, green, and red). |
D3DDDIFMT_R32F 32-bit s23e8 floating-point surface format that uses 32 bits for the red channel. |
D3DDDIFMT_G32R32F 64-bit s23e8 floating-point surface format that uses 32 bits for the red channel and 32 bits for the green channel. |
D3DDDIFMT_A32B32G32R32F 128-bit s23e8 floating-point surface format that uses 32 bits for the each channel (alpha, blue, green, and red). |
D3DDDIFMT_CxV8U8 16-bit signed normal compression format. The texture sampler computes the C channel from: C = sqrt(1 - U2 - V2). |
D3DDDIFMT_A1 A monochrome 1-bit per pixel format. |
D3DDDIFMT_A2B10G10R10_XR_BIAS Supported in Windows 7 and later versions. 32-bit unsigned pixel format that uses 10 bits for each color and 2 bits for alpha along with 2.8 biased fixed point. |
D3DDDIFMT_DXVACOMPBUFFER_BASE A base compressed buffer format value. |
D3DDDIFMT_PICTUREPARAMSDATA Picture parameters decode compressed buffer format. |
D3DDDIFMT_MACROBLOCKDATA Macroblock control command decode compressed buffer format. |
D3DDDIFMT_RESIDUALDIFFERENCEDATA Residual block difference decode compressed buffer format. |
D3DDDIFMT_DEBLOCKINGDATA Deblocking filter control command decode compressed buffer format. |
D3DDDIFMT_INVERSEQUANTIZATIONDATA Inverse-quantization matrix decode compressed buffer format. |
D3DDDIFMT_SLICECONTROLDATA Slice-control decode compressed buffer format. |
D3DDDIFMT_BITSTREAMDATA Bitstream data decode compressed buffer format. |
D3DDDIFMT_MOTIONVECTORBUFFER Motion-vector decode compressed buffer format. |
D3DDDIFMT_FILMGRAINBUFFER Film-grain decode compressed buffer format. |
D3DDDIFMT_DXVA_RESERVED9 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED10 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED11 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED12 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED13 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED14 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED15 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED16 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED17 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED18 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED19 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED20 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED21 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED22 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED23 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED24 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED25 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED26 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED27 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED28 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED29 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED30 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVA_RESERVED31 Reserved for a DirectX VA format type. |
D3DDDIFMT_DXVACOMPBUFFER_MAX Indicates that the maximum compressed buffer format value was reached. |
D3DDDIFMT_BINARYBUFFER A binary-buffer format. |
D3DDDIFMT_FORCE_UINT Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. You should not use this value. |
Remarks
Note that formats are supplied by hardware vendors and many FOURCC codes are not listed in the D3DDDIFORMAT enumeration type. The formats in D3DDDIFORMAT are unique because they are sanctioned by the Microsoft Direct3D runtime; that is, the reference rasterizer operates on all of them. Vendors support vendor-supplied formats on a card-by-card basis.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dukmdt.h (include D3dumddi.h, D3dkmddi.h) |