D3DKMT_WAITFORSYNCHRONIZATIONOBJECT structure (d3dkmthk.h)
The D3DKMT_WAITFORSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTWaitForSynchronizationObject function waits for to occur.
Syntax
typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECT {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECT;
Members
[in] hContext
A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array.
[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON]
An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for. The D3DDDI_MAX_OBJECT_WAITED_ON constant, which is defined as 32, indicates the maximum number of synchronization events that the context can wait for.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |