D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU structure (d3dkmthk.h)
D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTSignalSynchronizationObjectFromGpu to signal a monitored fence.
Syntax
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
union {
[in] const UINT64 *MonitoredFenceValueArray;
D3DKMT_ALIGN64 UINT64 Reserved[8];
};
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU;
Members
[in] hContext
A kernel-mode handle to the context stream.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
[in] ObjectHandleArray
An array of kernel-mode handles to the synchronization events that the hContext member signals.
[in] MonitoredFenceValueArray
An array of 64-bit monitored fence values to signal, each of which correspond to a synchronization object in ObjectHandleArray.
Reserved[8]
This member is reserved and should be set to zero.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dkmthk.h (include D3dkmthk.h) |