D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure (d3dkmthk.h)
The D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTSignalSynchronizationObject function signals.
Syntax
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECT {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
[in] D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECT;
Members
[in] hContext
A kernel-mode handle to a context that signals the synchronization events in the array that the ObjectHandleArray member specifies.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array.
[in] ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED]
An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.
[in] Flags
A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |