D3DKMT_SCATTERBLTS structure (d3dkmthk.h)

The D3DKMT_SCATTERBLTS structure is reserved for system use. Don't use it in your driver.

Syntax

typedef struct _D3DKMT_SCATTERBLTS {
  UINT              NumBlts;
  D3DKMT_SCATTERBLT Blts[D3DKMT_MAX_PRESENT_HISTORY_SCATTERBLTS];
} D3DKMT_SCATTERBLTS;

Members

NumBlts

The number of Blts (bit-block transfers).

Blts[D3DKMT_MAX_PRESENT_HISTORY_SCATTERBLTS]

The Blts.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h