D3DKMT_RELEASEKEYEDMUTEX2 structure (d3dkmthk.h)

Describes a keyed mutex object that the D3DKMTReleaseKeyedMutex2 function releases that includes private data.

Syntax

typedef struct _D3DKMT_RELEASEKEYEDMUTEX2 {
  [in] D3DKMT_HANDLE         hKeyedMutex;
  [in] D3DKMT_ALIGN64 UINT64 Key;
  [in] D3DKMT_ALIGN64 UINT64 FenceValue;
  [in] VOID                  *pPrivateRuntimeData;
  [in] UINT                  PrivateRuntimeDataSize;
} D3DKMT_RELEASEKEYEDMUTEX2;

Members

[in] hKeyedMutex

A value of type D3DKMT_HANDLE that represents a kernel-mode handle to the keyed mutex object to release.

[in] Key

A 64-bit value that specifies the key value to release the mutex to.

[in] FenceValue

A 64-bit value that specifies the current fence value of the GPU synchronization object.

[in] pPrivateRuntimeData

A pointer to a caller-supplied buffer where the runtime private data associated with the resource is stored.

[in] PrivateRuntimeDataSize

The size, in bytes, of the buffer pointed to by the pPrivateRuntimeData member.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTReleaseKeyedMutex2