D3DKMT_OUTPUTDUPLPRESENTTOHWQUEUE structure (d3dkmthk.h)

Used by the D3DKMTOutputDuplPresentToHwQueue function to output the duplicate handle of a hardware queue.

Syntax

typedef struct _D3DKMT_OUTPUTDUPLPRESENTTOHWQUEUE {
  D3DKMT_HANDLE                  hSource;
  D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
  ULONG                          BroadcastHwQueueCount;
  D3DKMT_HANDLE                  *hHwQueues;
  D3DKMT_PRESENT_RGNS            PresentRegions;
  D3DKMT_OUTPUTDUPLPRESENTFLAGS  Flags;
  D3DKMT_HANDLE                  hIndirectHwQueue;
} D3DKMT_OUTPUTDUPLPRESENTTOHWQUEUE;

Members

hSource

A handle to the source allocation to present from.

VidPnSourceId

The zero-based identification number of the video present source in a path of a video present network (VidPN) topology that the monitor is connected to.

BroadcastHwQueueCount

Specifies the number of hardware queues to broadcast this signal to.

hHwQueues

A handle to an array of hardware queues.

PresentRegions

Dirty and move regions, of type D3DKMT_PRESENT_RGNS.

Flags

Flags from the D3DKMT_OUTPUTDUPLPRESENTFLAGS enumeration that specify output behavior.

hIndirectHwQueue

A handle to the indirect hardware queue.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3dkmthk.h