D3DKMT_OPENSYNCOBJECTFROMNTHANDLE structure (d3dkmthk.h)

Describes information that is required to map an NT process handle to a graphics processing unit (GPU) synchronization object.

Syntax

typedef struct _D3DKMT_OPENSYNCOBJECTFROMNTHANDLE {
  [in]  HANDLE        hNtHandle;
  [out] D3DKMT_HANDLE hSyncObject;
} D3DKMT_OPENSYNCOBJECTFROMNTHANDLE;

Members

[in] hNtHandle

An NT handle to the process.

[out] hSyncObject

A handle of type D3DKMT_HANDLE that represents a kernel-mode handle to the kernel-mode synchronization object.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)