D3DKMT_OPENSYNCOBJECTFROMNTHANDLE structure (d3dkmthk.h)
Describes information that is required to map an NT process handle to a graphics processing unit (GPU) synchronization object.
Syntax
typedef struct _D3DKMT_OPENSYNCOBJECTFROMNTHANDLE {
[in] HANDLE hNtHandle;
[out] D3DKMT_HANDLE hSyncObject;
} D3DKMT_OPENSYNCOBJECTFROMNTHANDLE;
Members
[in] hNtHandle
An NT handle to the process.
[out] hSyncObject
A handle of type D3DKMT_HANDLE that represents a kernel-mode handle to the kernel-mode synchronization object.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |