D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME structure (d3dkmthk.h)
The D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME structure describes the mapping of the given name of a GDI device to a graphics adapter handle and monitor output.
Syntax
typedef struct _D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME {
WCHAR DeviceName[32];
[out] D3DKMT_HANDLE hAdapter;
[out] LUID AdapterLuid;
[out] D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME;
Members
[in] DeviceName[32]
A Unicode string that contains the name of the GDI device from which to open an adapter instance.
[out] hAdapter
A handle to the graphics adapter for the GDI device that DeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromGdiDisplayName function.
[out] AdapterLuid
The locally unique identifier (LUID) of the graphics adapter for the GDI device that DeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromGdiDisplayName call.
[out] VidPnSourceId
The zero-based identification number of the video present source in a path of a video present network (VidPN) topology for the GDI device that DeviceName specifies. The identification number is returned from the D3DKMTOpenAdapterFromGdiDisplayName call.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |