D3DKMT_GETALLOCATIONPRIORITY structure (d3dkmthk.h)

Used to get allocation priorities.

Syntax

typedef struct _D3DKMT_GETALLOCATIONPRIORITY {
  [in]  D3DKMT_HANDLE       hDevice;
  [in]  D3DKMT_HANDLE       hResource;
  [in]  const D3DKMT_HANDLE *phAllocationList;
  [in]  UINT                AllocationCount;
  [out] UINT                *pPriorities;
} D3DKMT_GETALLOCATIONPRIORITY;

Members

[in] hDevice

A handle to the device.

[in] hResource

A handle for this resource in this process.

[in] phAllocationList

Pointer to an array allocation to get priorities of.

[in] AllocationCount

Number of allocations in phAllocationList.

[out] pPriorities

Priority for each of the allocation in the array.

Requirements

Requirement Value
Header d3dkmthk.h