D3DKMT_FLIPQUEUEINFO structure (d3dkmthk.h)
The D3DKMT_FLIPQUEUEINFO structure describes information about the graphics adapter's queue of flip operations that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.
Syntax
typedef struct _D3DKMT_FLIPQUEUEINFO {
[out] UINT MaxHardwareFlipQueueLength;
[out] UINT MaxSoftwareFlipQueueLength;
[out] D3DKMT_FLIPINFOFLAGS FlipFlags;
} D3DKMT_FLIPQUEUEINFO;
Members
[out] MaxHardwareFlipQueueLength
The maximum number of flip operations that can be queued for hardware-flip queuing.
[out] MaxSoftwareFlipQueueLength
The maximum number of flip operations that can be queued for software-flip queuing on hardware that supports memory mapped I/O (MMIO)-based flips.
[out] FlipFlags
A D3DKMT_FLIPINFOFLAGS structure that indicates, in bit-field flags, flipping capabilities.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |