D3DKMT_FLIPMANAGER_PRESENTHISTORYTOKEN structure (d3dkmthk.h)
The D3DKMT_FLIPMANAGER_PRESENTHISTORYTOKEN structure identifies a flip present-history token.
Syntax
typedef struct _D3DKMT_FLIPMANAGER_PRESENTHISTORYTOKEN {
D3DKMT_ALIGN64 ULONG64 hPrivateData;
D3DKMT_ALIGN64 ULONGLONG PresentAtQpc;
union {
struct {
UINT Discard : 1;
UINT PresentAt : 1;
UINT hPrivateDataIsPointer : 1;
UINT Reserved : 29;
};
UINT Value;
} Flags;
} D3DKMT_FLIPMANAGER_PRESENTHISTORYTOKEN;
Members
hPrivateData
Handle to the token's private data.
PresentAtQpc
Present the frame at this QPC (Query Performance Counter) time.
Flags
Attributes of a flip present-history token.
Flags.Discard
Discard the token.
Flags.PresentAt
Present the token.
Flags.hPrivateDataIsPointer
The handle to the private data (hPrivateData) is a pointer.
Flags.Reserved
This member is reserved.
Flags.Value
An alternative way to access the flags.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |