D3DKMT_DESTROYALLOCATION2 structure (d3dkmthk.h)
The D3DKMT_DESTROYALLOCATION2 structure describes parameters for releasing allocations with D3DKMTDestroyAllocation2.
Syntax
typedef struct _D3DKMT_DESTROYALLOCATION2 {
[in] D3DKMT_HANDLE hDevice;
[in] D3DKMT_HANDLE hResource;
[in] const D3DKMT_HANDLE *phAllocationList;
[in] UINT AllocationCount;
[in] D3DDDICB_DESTROYALLOCATION2FLAGS Flags;
} D3DKMT_DESTROYALLOCATION2;
Members
[in] hDevice
A D3DKMT_HANDLE data type that represents a kernel-mode handle to the device that the resource, allocations, or both are associated with.
[in] hResource
A D3DKMT_HANDLE data type that represents a kernel-mode handle to the resource that is associated with the allocations when releasing a resource. If a resource handle is specified, all of the allocations that are associated with it are automatically released.
[in] phAllocationList
An array of D3DKMT_HANDLE data types that represent kernel-mode handles to the allocations. If any allocation in the list is associated with a resource, all of the allocations in the list must also be associated with the same resource. If the OpenGL installable client driver sets the handle in the hResource member to a non-NULL value, the installable client driver must set phAllocationList to NULL.
[in] AllocationCount
The number of allocations in the array that phAllocationList specifies. If the OpenGL installable client driver sets the handle in the hResource member to a non-NULL value, the AllocationCount member is ignored by the OpenGL runtime.
[in] Flags
A D3DDDICB_DESTROYALLOCATION2FLAGS structure that contains additional details about the operation.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dkmthk.h (include D3dkmthk.h) |