D3DKMT_ADAPTERADDRESS structure (d3dkmthk.h)
The D3DKMT_ADAPTERADDRESS structure describes the physical location of the graphics adapter.
Syntax
typedef struct _D3DKMT_ADAPTERADDRESS {
[out] UINT BusNumber;
[out] UINT DeviceNumber;
[out] UINT FunctionNumber;
} D3DKMT_ADAPTERADDRESS;
Members
[out] BusNumber
The number of the bus that the graphics adapter's physical device is located on.
[out] DeviceNumber
The index of the graphics adapter's physical device on the bus.
[out] FunctionNumber
The function number of the graphics adapter on the physical device.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |