D3DKMT_ACQUIREKEYEDMUTEX2 structure (d3dkmthk.h)
Describes a keyed mutex object that the D3DKMTAcquireKeyedMutex2 function acquires that includes private data.
Syntax
typedef struct _D3DKMT_ACQUIREKEYEDMUTEX2 {
D3DKMT_HANDLE hKeyedMutex;
D3DKMT_ALIGN64 UINT64 Key;
PLARGE_INTEGER pTimeout;
D3DKMT_ALIGN64 UINT64 FenceValue;
VOID *pPrivateRuntimeData;
UINT PrivateRuntimeDataSize;
} D3DKMT_ACQUIREKEYEDMUTEX2;
Members
hKeyedMutex
[in] A D3DKMT_HANDLE data type that represents a handle to the keyed mutex.
Key
[in] The key value to acquire.
pTimeout
[in] An NT-style timeout value.
FenceValue
[out] The current fence value of the GPU sync object.
pPrivateRuntimeData
[out] A pointer to a buffer to copy private data to.
PrivateRuntimeDataSize
[in] The size, in bytes, of the pPrivateRuntimeData member.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |